
Five Nights at Freddy’s 3 takes place in the same location as the previous games, except things are a bit different. Set 30 years after the restaurant finally closed down (shortly after the first game), the pizzeria has been transformed into a museum/haunted attraction of sorts. After the mysterious disappearances of the children all those years ago, rumors of murder, and everything else that contributed to the demise of this once fine establishment, people in the area grew intrigued. Now the player must look over a place actually built to scare the snot out of patrons, should be a walk in the park, right?
This time around, there is only one animatronic to worry about, Springtrap. Normally, that would mean this is going to be much easier, but that couldn’t be far from the truth. There are also things called Phantoms. These are hallucinations of the original mascots. Their eyes glow, and they appear to be awfully burned and disfigured. The good thing is that they can’t harm you, unless you count real world harm, in which case they have the potential to give you a heart attack. But everything in this installment serves Springtrap.
Springtrap is faster and a lot more cunning than Freddy, Bonnie, Foxy, and Chica from the previous games. Some would say that he’s almost human-like. Looking at him shows a lot of wear and tear, as well as what looks like human remains within the suit. It may seem like it’s just your mind playing tricks on you. That is, until you play Five Nights at Freddy’s mini-games.



If you are able to earn the cake in every mini-game so that each child can be present in the final one, players can finally find out what happened to Purple Guy from Five NIghts at Freddy’s 2. The children’s spirits, sporting mascot masks, corner purple guy in the secret room of the restaurant where it’s believed that each of their murders occurred. Purple Guy hides inside Springtrap, which appears to be a much older version of Bonnie. This is an animatronic that can be worn as long as the mechanisms within the suit are locked against the outer layer.
Cake ending in one of the mini games(fnaf3).
Unfortunately, these locks aren’t the most reliable, so when Purple Guy successfully fools the children he jumps in excitement leading the springs to snap, thus crushing his body to death.Oopsie.










Five Nights at Freddy’s 4 is the latest entry to the series. This one takes a completely different direction from the previous games, but it does finally give some insight (as well as some more questions) to the events surround the eventual shutdown of Freddy Fazbear’s Pizza.
Remember that whole “Bite of ’87” thing that ended up being one of the factors of the shutdown? It was the reason that the animatronics needed to roam around at night, leading to countless nightmares for players. And it is also the center of Five Nights at Freddy’s 4.
This entry places you in the shoes of a kid who must survive five nights in his very own bedroom. No security systems, no locks, just a frightened kid with a flashlight. Freddy, Chica, Bonnie, Foxy, and even Golden Freddy are all out to get you, and you have no idea why, until you play through the mini-games.


The kid appears to be a fan of Freddy Fazbear’s and has an upcoming birthday party which is indicated at the end of each night. While playing through the mini-games, there are two scenes that appear to be of the utmost importance. The first is of the Purple Man placing a Freddy Fazbear’s employee into a costume.
You can see it happen in the door beside the balloons and cake. The second scene takes place at the end of Night 5 and is the actual “Bite of ’87” event. It turns out that you were playing as the victim the whole time.
Here is the pictures of that scene.
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Five Nights at Freddy’s 3 takes place in the same location as the previous games, except things are a bit different. Set 30 years after the restaurant finally closed down (shortly after the first game), the pizzeria has been transformed into a museum/haunted attraction of sorts. After the mysterious disappearances of the children all those years ago, rumors of murder, and everything else that contributed to the demise of this once fine establishment, people in the area grew intrigued. Now the player must look over a place actually built to scare the snot out of patrons, should be a walk in the park, right?
This time around, there is only one animatronic to worry about, Springtrap. Normally, that would mean this is going to be much easier, but that couldn’t be far from the truth. There are also things called Phantoms. These are hallucinations of the original mascots. Their eyes glow, and they appear to be awfully burned and disfigured. The good thing is that they can’t harm you, unless you count real world harm, in which case they have the potential to give you a heart attack. But everything in this installment serves Springtrap.
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