• ()
  • SAVE
BUY THIS BOOK (from $2.99+)
  • BUY THIS BOOK
    (from $2.99+)
  • BUY THIS BOOK
    (from $2.99+)
  • DOWNLOAD
  • Liked By
    X
  • ()
  • SHARE
  • SAVE
  • Report
Encourage this author
  • ()
X
  • Excessive Violence
  • Harassment
  • Offensive Pictures
  • Spelling & Grammar Errors
  • Unfinished
  • Other Problem
 

"Chapter 8 Solving Problems and Designing Solutions through Coding, Makerspace and Serious Gaming"

This book introduces various technologies used in education, such as robotics, makerspaces, virtual reality, digital games, and coding.  
(13 pages)
Privacy level: PUBLIC
4 reads
Report

CREATE
YOUR
BOOK

COMMENTS

X
We use cookies on this site. By continuing to use this site, we assume you consent for cookies to be used. See our Cookie Policy. GOT IT