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Adken, a strange kid who sticks to his computer, gets sucked into a digital world and encounters his own spirits. He eventually wins a game and returns home.


Dorothy and her husband lived aboard their boat in the Mediterranean Sea. Although living “The Dream,” they missed their granddaughter, Emma. After hearing the constant hiss …
Nearpod is a web 2.0 tool for interactive presentations and exercises. Students enjoy using it for in-class activities, especially the Time to Climb event. It helps them lear…


The boy Air goes on an adventure through a magical portal that transports him into different worlds.
On his journey he discovers that he has enemies and friends but this…
On his journey he discovers that he has enemies and friends but this…
by Rhett Zhang


Lina meets someone online while playing games and experiences new and unexpected events in the digital world. She learns about digital footprint and digital citizenship, but …


A knight seeks help from a ninja to learn netiquette and how to navigate the digital world.
by rberesford


Wendy escapes her troubles by entering Neverland Online, where she teams up with Peter Pan to confront a hacker threatening their digital world, discovering her confidence al…
by Johan Leal


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