My Public / Unpublished Books (5)
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Technology is important in education, especially during the pandemic. This book is about an e-game book for English language teaching.
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This project aims to teach beginner level students new English words while having fun and developing their digital skills. It involves collaboration with students from different countries and schools.
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Today's education tools are limitless, but engagement is key. Gamification enhances learning by creating an immersive and motivating experience.
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The story follows the daily life of Mia, a thirteen-year-old girl from England. It covers her routines, hobbies, and a birthday celebration.
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